May 04, 2005, 10:37 PM // 22:37
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#21
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Ascalonian Squire
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Alright, thanks guys. I'll look up some potential abilities for my other profession, and see what jumps out as a good complement.
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May 04, 2005, 10:48 PM // 22:48
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#22
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Ascalonian Squire
Join Date: Mar 2005
Location: UK, England
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I suppose if you want direct healing and nothing but Healing E/Mo would be good.
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May 04, 2005, 10:57 PM // 22:57
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#23
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Ascalonian Squire
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E/Mo is my current inclination. Plus, think of all the emo jokes.
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May 05, 2005, 03:11 AM // 03:11
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#26
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Ascalonian Squire
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How does Monk/Warrior work out? Someone suggested "Monk primary, Tank secondary", but I didn't think the armor was sufficient to make that much of a difference, and it would have only added to my melee prowess.
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May 05, 2005, 03:20 AM // 03:20
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#27
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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Since this has become a thread of multiple questions I'll add one that I'm pondering on most.
What are the most popular professions/profession combinations in the game as of right now? I'd like to choose something we're in shortage of, whilst keeping what I have a feel for. I'd like to either go R/E, R/Me, or R/N, depending on what I learn from now to then.
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May 05, 2005, 03:22 AM // 03:22
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#28
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Frost Gate Guardian
Join Date: Apr 2005
Location: Washington
Guild: [Pink]
Profession: Rt/Mo
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well, from my experience a good MO/E is impossible to take down by yourself...or damn near it. The thing i would suggest most is do what you would enjoy playing most.
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May 05, 2005, 03:25 AM // 03:25
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#29
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Academy Page
Join Date: May 2005
Location: Santa Barbara, CA
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In my humble opinion, I think the best true support character is the Mo/Me.
While the El/Mo will get extra enery storage because of it's class ability, it will be using that energy quicker because of all the nice damage spells they get. It'll be futile to resist the temptation to use energy on them.
On the other hand, the Mo/Me can better their Mo spells by putting points on their divine favor skill. It adds a heal component to every spell they cast, so it can be very powerfull.
Now, you'll be casting up a storm with a support monk, so you'll run into energy problems rather soon. Well, that's where the Mesmer skills come in. The mesmer has energy taps to keep you casting for longer, while keeping the enemy from casting. They also are very good debuffers as well as having some ok nerfing spells.
In the balance you end up with a solid healer/buffer whose spells improve as you sink points in divine favor, as well as having the ability to replenish your energy, debuff and nerf your foes.
If you don't mind sitting in the back, this character will be a boon to any party.
my 2c
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May 05, 2005, 03:32 AM // 03:32
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#30
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Pre-Searing Cadet
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A Mo/Ra would be neet
You could heal up a storm, and deal some nice damage from a distance. I guess if you use some of the Rangers dissabling abilities alongside of your healing abilities you could have a blast.
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May 05, 2005, 04:03 PM // 16:03
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#31
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Ascalonian Squire
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Julius Gaius's post matched my thoughts on the matter. I made a Monk/Mesmer. I wouldn't have had a problem resisting the urge to damage if playing an E/Mo, as I've played classes in other games with damage potential and easily ignored it to heal my team. While E/Mo gains the storage gig, that's really all he gets to aid my build (except for Earth Magic, which was a potential component). The Mesmer aspect provides me with myriad little tricks and misdirections, which match my playstyle better than a hybrid healer/nuker.
However, once this guy Ascends, I'll restart my E/Mo. =)
Thank you all for your advice.
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May 05, 2005, 04:12 PM // 16:12
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#32
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Academy Page
Join Date: May 2005
Location: Calgary, AB - Soviet Canuckistan
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As for the more popular combos, I do see a heck of a lot of Necro/Mesmers, and Warrior/Monks.
Those are the two I encounter the most.
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May 05, 2005, 05:10 PM // 17:10
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#33
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Frost Gate Guardian
Join Date: Apr 2005
Location: NYC
Guild: Freelance
Profession: Mo/E
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Despite all the testimony about E/Mo being really good and whatnot, I have yet to come across a E/Mo who works well as a primary healer. Every E/Mo, M/Mo, W/Mo, you name it, has always wound up being a flop. Esepcially towards the end of the game.
First of all, the Divine Favor is pretty much a must for healing a party and not just yourself. Getting in that extra 20-30 health is incredibly useful, the difference (sometimes) between one heal and two. Even if you had all the evergy in the world having to cast more than you should is a major hinderance. IMO every E/Mo or any other XX/Mo combination is entirely self serving. I am an E/Mo but when I made it I had no intention on being a healer. I have res to keep my party alive (I need tanks as an E), heal area to give me 130 health when I am in trouble, and Infuse health to keep the tanks alive since I am on the fringe. None of these skills are useful for healing my whole party. Even if I took all my healing skills and sat there healing everybody else, IMO doing so as a monk primary is much more beneficial, if only because of the divine favor.
Maybe there is somebody out there who is a Me/Mo or E/Mo who is really good at it, but the general pattern I have seen throught the whole game is that they usually are useless. I have had to kick more of these out of my parties when we die in a mission than any other kind of player.
anyway that is just my 2 cents
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May 05, 2005, 05:19 PM // 17:19
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#34
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Academy Page
Join Date: May 2005
Location: Calgary, AB - Soviet Canuckistan
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Meh, I didn't make my W/Mo to be a healer... I made him to be a tank. I can cast my enchantments on myself, instead of party members, and just ensure I'm the one taking the hits. That way, if I do need healing, I can handle it myself... and our 'healer' can worry about other group members.
I've seen a few W/Mo builds that are trying to focus on healing allies, and Zfactor is totally right... without that Divine Favour you simply are NOT a truly effective healer... ever.
Taking Monk secondary means using the monk heals/buffs primarily on yourself.
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May 05, 2005, 05:33 PM // 17:33
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#35
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Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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Moved to Riverside Inn.
__________________
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May 05, 2005, 05:53 PM // 17:53
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#36
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Lion's Arch Merchant
Join Date: Feb 2005
Profession: Me/E
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I second Zfactor's comment regarding primary monk being a better healer than xx/mo. Primary monks (properly specced in Divine Favor and Healing Prayer of course) heals faster and more efficient because of the divine favor bonus. And if you ever decide to bring some protection spells like reversal of fortune or guardian DF acts like a mini heal so it is a nice bonus.
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May 05, 2005, 06:55 PM // 18:55
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#37
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Ascalonian Squire
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Quote:
Originally Posted by Kha
Moved to Riverside Inn.
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Sorry about that. I wasn't sure if this was considered a "noob" question.
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